This time
we are required to write a blog post to review the UX Malaysia Meet Up with the
focus on "Good UX Impact for Businesses" so here are some points I
had taken during the session held on 21 April 2018 at Seek Asia.
Firstly,
the organizers did not consider the background of people attending and I was
one of those with no knowledge to this area. There was no introduction given on
this meet and what UX was and also what the meet up was meant to achieve. So
then I had to ask what is "UX" to a friend, to which he responded its
"User Experience". The definition of UX from a simple google search
on Wikipedia states User Experience (UX) refers to a person's emotions and attitudes
about using a particular product, system or
service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and
product ownership. Additionally, it includes a person’s perceptions of system
aspects such as utility, ease of use and efficiency. User experience may be
considered subjective in nature to the degree that it is about individual
perception and thought with respect to the system. User experience is dynamic
as it is constantly modified over time due to changing usage circumstances and
changes to individual systems as well as the wider usage context in which they
can be found. In the end user experience is about how the user interacts with
and experiences the product.
A
formal definition of UX issued by ISO9241-210:2010: “A
person's perceptions and responses that result from the use and / or
anticipated use of a product, system or service” is ambiguous and needs to
be refined. (Law & Abrahãob, 2014) . In order to have a
good UX in anything, design plays an important role. The development of designs
should be carefully done by the businesses as it will influence the UX point,
therefore as pointed out during the discussion feedback is an important element
for design to ensure it works well with the users. One of the questions
thrown to the panel was to have or not to have a design team, one of them responded
that it is not priority during an early phase of setting up a business, efforts
are concentrated on marketing, operational and putting management teams in
place. Market acquisition is more of a focus, as start ups needs to obtain good
data and market research where people are needed to test it. For certain
businesses, User Interface (UI) is needed but not for UX, as business can still
survive without a design team.
For
a B2C, it was stated that they need to have a design but not necessarily to
have a design team in place at the start as it is costly, what is usually done is
a company uses a template and employ a part time designer to get things moving.
Until such time they know the market and start acquiring it, only then will
they spend money, time and effort to perfect it. A problem should be known
before starting the business and in order to sell the product created,
businesses should know how much people are willing to pay to solve the problem.
One of the panels stated that B2C is not a lucrative business but B2C is,
however tools are built for both platforms in order to have a reach towards
both areas.
When
you employ a consultant, they should know the entire business and provide clarity
to problem solving. Businesses should provide
structure or space to explore the problems. It was noted that a design should
serve a business purpose, most businesses are afraid of research as data can tell
them that the business was conducted in a wrong direction or such, but this is
a good thing as businesses can then steer away and manage the problem earlier instead
of later, after suffering losses. Most of the time, people within the business
or organisations are the designers without realizing it. They are the ones
creating value for UX, therefore, engaging the teams within the business is the
best way to solve a problem and come up with a design that will benefit UX.
According to (Brajnik and Giachin, 2013), UX covers at least the following aspects;
aesthetics, emotions, perceived usability, hedonic attributes, cognitive load,
interactivity, social responses, persuasion and acceptability. An on-going
process of improvements, transfer of knowledge and sustainability of processes
are a good way of managing the design puts in place by an external consultant.
It enables the business to survive and tweak the design as and when required without
having to go back to a consultant. Businesses should aim at an experimental
validation of the effectiveness of design factors that are expected to bear
upon UX, usability and accept- ability (Brajnik & Giachin, 2013) .
Therefore,
in order to have a good impact on UX, businesses should focus on ecosystem
building i.e. good platforms, partnering on data, research analysis, have a personalise
data experience and use the user persona and information sharing to build the
ecosystem and platforms. A design should be performed to reach a desired ROI.
References
Brajnik, G., & Giachin, C.
(2013). Using sketchesandstoryboardstoassessimpactofagedifference. Int.
J.Human-ComputerStudies, 552-566.
Law,
E. L.-C., & Abrahãob, S. (2014). Interplay between User Experience (UX)
evaluation and system development. International Journal of Human-Computer
Studies, 523-525.